stoutrow - rise of space

development log

player added (unity start)

entry 1

i added a player in unity. it didn’t take long, probably around 10 minutes. it was the first actual thing in the project so it felt like the start of everything.

player screenshot
basic player setup inside unity

ship + flying system

3 days later

i made the ship and started working on flying controls. i tested the rotation feature but it kept rolling away from me and going crazy. it still hasn’t been fixed yet.

ship screenshot
first version of the ship in unity (before it broke)

planet generation started

1 week later

planet generation was started using perlin noise. it was actually pretty easy to set up. it had ups and downs but overall it worked fine.

planet generation
first procedural planet test using perlin noise